Post by Deleted on Sept 30, 2010 1:13:14 GMT -6
Okay, we all like our rps fun and enjoyable, and those of us who like Fight rps like our fights fun, enjoyable, and fair. Please read through these, to help gain the gist of what that means.
All of the these are just suggestions, mere guidelines. If you want, you can 'draw' outside the lines here. These can apply to both the regular fights, Death matches, and regular rps too.
1. To keep in a sense of decent realism for a fight, while not an official rule, from start to finish in role play time, my posts don't take any longer than 10 seconds aside from my openings, where I usually tell why my character is there in the first place, often times telling how they got there as well. A recommend length of in role play time, would be 5-6 seconds, but doesn't need to be that long. Such as an example, using my character Neseru.
Guy1: Moves over to Neseru, raising a hand to strike her over the head with a hammer.
Neseru: Moved to the right, letting the hammer swing through the air where she was, and pulled back her fist for a punch to his gut.
That post, in actual-time in-roleplay, took maybe 3 seconds. A dodge, and an attack. A bad example would be:
Guy1: Moves over to Neseru, raising a hand to strike her over the head with a hammer.
Neseru: Rolls to the side letting the hammer pass through the air where her head just was, and stood straight when she completed her roll. Neseru then looked around, and reached down to heft a large rock, and threw it at Guy1.
The post takes 12, maybe 13 seconds if not more, and Guy1, if he's trying to attack her, probably won't sit by idle as she hefts a rock, aims, and throws it at him. This isn't a rule, but is recommended to keep it fairer - noting if you have a character with enhanced strength, the time of the post could be shortened, as one wouldn't have to heft up the rock and draw back to throw. But chances are, if they were so strong, they'd try to grapple or beat down the guy after avoiding the hammer blow, instead of go for a large rock in the first place.
2. Be detailed! I can't stress that enough. Be even more-so than a normal rp. When you fight, describe all your character's actions and thoughts in detail. Even eye movement and blinking. This way your role-play partner can really visualize the surroundings and actions Really well. For example...
Guy1: Moves over to Neseru, raising a hand to strike her over the head with a hammer.
Neseru: Moves to the side letting the hammer pass through the air where she was, and aimed a punch at Guy1.
Rather pitiful of a post for a fight. Preferably, it should look more like this:
Guy1: Moves over to Neseru, his eyes glaring down into hers with his brow furrowed, raising his right hand, clutching the hammer tightly, and swings it down to strike the little girl on the top of her head - the weapon, if it hit, could easily fracture her skull.
Neseru: Leans to the side, breathing in sharply holding it in her lungs until she could hear the swish of the hammer passing through the air where she once was, allowing herself to relax slightly while drawing back her right hand, clenching her fingers tightly in a fist, and aiming it at Guy1's kidney's to give him a painful jab.
Conclusion: A much better example in post, changing our dependent variable to show just how much more detail one can put into it with a couple more minutes time.
All of the these are just suggestions, mere guidelines. If you want, you can 'draw' outside the lines here. These can apply to both the regular fights, Death matches, and regular rps too.
1. To keep in a sense of decent realism for a fight, while not an official rule, from start to finish in role play time, my posts don't take any longer than 10 seconds aside from my openings, where I usually tell why my character is there in the first place, often times telling how they got there as well. A recommend length of in role play time, would be 5-6 seconds, but doesn't need to be that long. Such as an example, using my character Neseru.
Guy1: Moves over to Neseru, raising a hand to strike her over the head with a hammer.
Neseru: Moved to the right, letting the hammer swing through the air where she was, and pulled back her fist for a punch to his gut.
That post, in actual-time in-roleplay, took maybe 3 seconds. A dodge, and an attack. A bad example would be:
Guy1: Moves over to Neseru, raising a hand to strike her over the head with a hammer.
Neseru: Rolls to the side letting the hammer pass through the air where her head just was, and stood straight when she completed her roll. Neseru then looked around, and reached down to heft a large rock, and threw it at Guy1.
The post takes 12, maybe 13 seconds if not more, and Guy1, if he's trying to attack her, probably won't sit by idle as she hefts a rock, aims, and throws it at him. This isn't a rule, but is recommended to keep it fairer - noting if you have a character with enhanced strength, the time of the post could be shortened, as one wouldn't have to heft up the rock and draw back to throw. But chances are, if they were so strong, they'd try to grapple or beat down the guy after avoiding the hammer blow, instead of go for a large rock in the first place.
2. Be detailed! I can't stress that enough. Be even more-so than a normal rp. When you fight, describe all your character's actions and thoughts in detail. Even eye movement and blinking. This way your role-play partner can really visualize the surroundings and actions Really well. For example...
Guy1: Moves over to Neseru, raising a hand to strike her over the head with a hammer.
Neseru: Moves to the side letting the hammer pass through the air where she was, and aimed a punch at Guy1.
Rather pitiful of a post for a fight. Preferably, it should look more like this:
Guy1: Moves over to Neseru, his eyes glaring down into hers with his brow furrowed, raising his right hand, clutching the hammer tightly, and swings it down to strike the little girl on the top of her head - the weapon, if it hit, could easily fracture her skull.
Neseru: Leans to the side, breathing in sharply holding it in her lungs until she could hear the swish of the hammer passing through the air where she once was, allowing herself to relax slightly while drawing back her right hand, clenching her fingers tightly in a fist, and aiming it at Guy1's kidney's to give him a painful jab.
Conclusion: A much better example in post, changing our dependent variable to show just how much more detail one can put into it with a couple more minutes time.